Sneaker Crysmole ELIDS

Weaknesses:
Mobility: 2
Stability: 9
Crit Rate: 0%
Crit DMG: 100%

Character skills

Stability Damage: 4 Range: 3x3 Effect Area: Target
Heavy Claw Strike
Basic Attack / Single Target
Selects 1 target within a <#D05C19:3x3 area>, dealing melee physical damage equal to <#D05C19:100%> of attack
Stability Damage: 0 Range: Self Effect Area: Map
Tunnel Bore
Passive / Buff
At the end of the action, if there are fewer than <#D05C19:5> holes in the stage, randomly dig {!Hole} in <#D05C19:3x3 areas> around <#D05C19:2> enemy targets. {!Hole} lasts for <#D05C19:3 turns>
Stability Damage: 0 Range: Self Effect Area: Target
Groundbreaking
Passive / Buff
At the start of the turn, Sneaker Crysmole burrows underground and randomly emerges from a {!Hole} within <#D05C19:3 tiles> of an enemy unit with no units above it. After emerging from {!Hole}, gain {!Inspired} for <#D05C19:1 turn>
Stability Damage: 0 Range: Self Effect Area: Target
Lay Low
Passive / Buff
When the user's stability index is greater than <#D05C19:0>, maintain {!Cloaked}. Any enemy unit (exluding summons) that enters <#D05C19:3 tiles> around the user will have {!Cloaked} temporarily removed